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Examine the five miniature cards and decide together how to rank the suits, based on how reliable or trustworthy such a resource from that category would typically be. Arrange the cards in the rank order that your group agrees upon, from least valuable to most. Wild Cards will always be considered the top ranking category; they beat other all other cards during gameplay. Keep the Resource Ranking chart at the side of the table for reference during gameplay after parley is concluded.
Deal seven cards to each player, and start a discard pile with the cards left over. Players arrange their cards in a pile face-down in front of them. For each round of battle, players should flip their top card at the same time, and read the text written on their card. Players should immediately carry out any special actions indicated in bold font at the bottom of their cards. The card with the highest suit wins; wild cards always win, unless matched by another wild card with a higher point value. If two cards are flipped in the same suit, the card with the highest point value written at the top of the card wins. The winning wizard collects all cards from the battle, and play is repeated. When a player runs out of cards, they should shuffle their winning cards and continue.
Be sure to read the text of your card during battle! If you believe your card should win but it isn’t the highest ranked (because there is a card of higher rank on the table), call a challenge. Make your argument to the other wizards at the table, and they must decide the winner. If you lose a challenge, you must give an additional card from your deck to the winning wizard. Challenged wizards simply lose the round. If a tie is declared, wizards should each flip a second card from their hand, and the winning card will take all cards in play.
Players lose when they run entirely out of cards and can no longer battle. But wizards go out in a blaze of glory, casting a final spell of vengeance on the remaining players. When players run out of cards, they should immediately draw a card at random from the face-down vengeance deck and read it aloud in their most doomful wizard voice. All players still in the battle must immediately follow the text directions. All cards discarded as the result of a spell of vengeance are taken permanently out of play.
The last player with cards remaining wins the battle. If time runs out before there is a winner, the wizard with the most cards in their hand wins.